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These are some screencaps from our Wii TPS prototype.  I was Lead Artist on this Sci-Fi shooter.   I didn't model or texture anything in the level.  That was done by our exceptionally talented environment artists; Rich Schritter and Kue Xiong.  I did provide art direction and delegated tasks for the project, as well as handling the baked lighting of the terrain and the dynamic lighting in-game for props and characters. I also created the animated skydome.


Game Environments