Game Modeling and Texturing
We wrapped up production on EA's "The Godfather" game in December of 2005. 

For the game, I was assigned the task of modeling and texturing the vehicles for the game. 

The vehicles had full interiors, opening doors, and damage states. 

The vehicles were made to share as many model parts and textures as possible to save space in the game.

Originally, the game called for vehicles from eras from the mid '40's to the mid '50's.  But the post '40's vehicles were cut due to budget limitations.
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